![https://img.particlenews.com/image.php?url=4deGrD_0v2vSCqK00](https://img.particlenews.com/image.php?type=thumbnail_580x000&url=4deGrD_0v2vSCqK00)
The 35th and final content update for Motion Twin's popular roguelike Dead Cells has today gone live. Since its initial release back in 2018, Dead Cells has continued to be updated at a frequent pace. Not only has Motion Twin added free patches at a steady cadence, it has also released four paid expansions, most recently with Return to Castlevania . Now, work on Dead Cells has finally come to a close, but not without a few new additions.
Downloadable right now, Dead Cells update version 3.5 brings a slew of new mobs, weapons, and mutations to the roguelike title. This lineup of gameplay additions comes alongside over 40 new hear skins, 20 legendary affixes, and a slew of additional bug fixes and balance changes. As a whole, The End is Near is set to be the final patch for Dead Cells that will bring new content to the game. Other patches that will resolve further bugs or make other key changes may also come about in the future, but this is more or less the conclusion of Dead Cells .
"Thank you for everything. Thank you for all of your dedication, passion, and feedback. Dead Cells wouldn't be what it is today without all of you," said the developers behind Dead Cells in a new statement. "And a huge thanks to everyone who worked on the game, from previous Motion Twin members to everyone at Evil Empire."
To get a deeper look at everything that Dead Cells: The End is Near does to the game, you can view the full patch notes below.
Dead Cells: The End is Near Patch Notes
Important Features
- New Mobs, Weapons and Mutations that all interact (more or less) with the Curse mechanic!
- New Brutality/Tactic Melee Weapon: Misericorde - Crits heavily on mobs with less than 50% health, but, if you don't kill with an attack, you get cursed.
- New Tactic/Survival Ranged Weapon: Anathema - Fires a very heavy curved projectile that explodes on contact. However, you get cursed if you hit anything with it.
- New Brutality/Survival Skill: Indulgence - Summons a ray of light on a near enemy dealing heavy damage, after a rather long cast. Killing an enemy with it clears 3 stacks of Curse instead of 1. It will deal Critical Damage if you are not Cursed, or will summon an additional ray for each 5 Curses you have.
- 3 New Colorless Mutations:
Cursed Flask - The Health Flask no longer consumes a charge when used, but will give you 10 Curses instead.
Damned Vigor - Prevents your death and puts you at 1 HP. You have 2 seconds to kill an enemy to save yourself, otherwise you die (for real this time) .
Demonic Strength - Increases your damage by 30% if you are Cursed, with +1% per Curse stack.
- 3 New Mobs:
Sore Loser - A small enemy that cannot deal any damage, but is really sticky and annoying. Killing it will curse you.
Curser - Shoots guided cursed skulls in your direction, with a melee attack if you get too close.
Doom Bringer - Curses you with her damageless melee attack, or can ring her bell to stun you. If she hits you with more than 50 curses, you die.
Those mobs are a bit special, as they don't have a specific biomes in which they spawn. Instead, depending on the Boss Cells level, they have a small chance of appearing in any biome:
Before 2BC, they cannot spawn at all. In 2BC, Sore Loser and Curser can spawn in biomes at depth 4 or more, while Doom Bringer can spawn in biomes at depth 5 or more. In 4BC and 5BC, they can spawn in any biome.
- 40 New heads to unlock and equip! Go talk to the Tailor's Daughter to know more.
- Added an exit to Master's Keep in High Peak Castle.
Balancing
- New Legendary Affix for Perfection: Almost Perfect - Killing an enemy less than a second after getting hit lets you continue critting with the weapon.
- New Legendary Affix for Gold Digger: Flithy Rich - Crit multiplier increases with your gold.
- New Legendary Affix for Punishment: Punish Combo - Recasts the shockwave if it kills at least one target.
- New Legendary Affix for Rampart: Mirror Coating - Getting hit while under the effect of the force field will trigger a parry effect.
- New Legendary Affix for Cocoon: Parry Streak - Each consecutive parry will reduce the cooldown of the skill the next time it starts.
- New Legendary Affix for Emergency Door: Armored Door - The door cannot be destroyed by mobs (except bosses).
- New Legendary Affix for Bone: Whirlwind - Increases the last attack's duration by 2 seconds everytime it kills.
- New Legendary Affix for Wrenching Whip: Retiarus - The first attack throws 3 Crow's Feet in front of you.
- New Legendary Affix for Explosive Decoy: Foolproof - The cooldown is instantly reset if the explosion doesn't hit anything.
- New Legendary Affix for Leghugger: Mitosis - Summons 2 Leghuggers instead of 1.
- New Legendary Affix for Assault Shield: Charged Dash - Holding the shield button will charge a stronger version of the dash, which can then be used by releasing the button.
- New Legendary Affix for Ice Shards: Bouncy - Projectiles bounce on the ground twice before disappearing.
- New Legendary Affix for Quick Bow: Sharpshooter - Critical hits will refill one ammo.
- New Legendary Affix for Bladed Tonfas: Lacerator - Only uses the first attack of the combo.
- New Legendary Affix for Grappling Hook: Octavio - Also fires a chain behind you.
- New Legendary Affix for Tesla Coil: Double Use - You can use the skill twice. Each use has its own cooldown.
- New Legendary Affix for Lightning Rods: Double Use - You can use the skill twice. Each use has its own cooldown.
- Reduced Throw Master's overall damage.
- Reduced Bank's bonus scaling in 2BC, 4BC and 5BC.
- Dead Inside no longer lets you use the Health Flask.
- Alienation rework. Instead of healing the player per curse reduced, it will now heal the player when the curse is lifted, with the amount of health recovered based on the max amount of curses they had (for that curse instance). The effect only starts triggering when the player had more than 10 curses.
- Reduced Dracula's Castle (late) scroll fragments count, to match other biomes at the same depth.
- Added a small cooldown to Emergency Triage forcefield.
- Fixed Mimic despawning when trying to jump a very long distance.
Level Design
- Added 2 new lore rooms in Graveyard.
- Added exits to Corrupted Prison and Ossuary in Castle's Outskirts.
- Added an exit to Dracula's Castle (early) in Corrupted Prison and Toxic Sewers.
- Added an exit to Black Bridge in Dracula's Castle (early).
- Added an exit to Defiled Necropolis in Ossuary.
- Replaced the exit to Fractured Shrines in Defiled Necropolis by an exit to Graveyard.
- Added a light source in the Mimic Hint lore room, when it spawns in Forgotten Sepulcher.
- Added an exit to Dracula's Castle (late) in Mausoleum, Guardian's Haven and Clock Room.
Graphics & UI
- Added two new sets of control icons and an option to select them. You can select either "Legacy" (current icons), "New" (a new, cleaner set) or "Big" (accessibiliy focused, easier to read).
- Changed the Daily Challenge's boss arrow opacity, for better visibility.
- Added an option to select what type of controller icons to display (Xbox, PS4, etc). By default, the game auto-detects the type of controller used by the player, but that can be overridden with this option.
- Added Latin-American Spanish and Polish as language options.
- Added a Minimap icon when a biome is incentivized.
Quality of Life
- Added new input options for the "going through platform" action.
- Added options to change the controller triggers' deadzone.
- Reworked the Auto-hit assist mode option. It will no longer force the use of a melee weapon in the first slot.
- Added an option to add a background to most texts in the game. The background's color and opacity can be adjusted.
- The left stick can now be used to scroll through item descriptions in the pause menu.
- Added options to fully invert the player and camera movement.
- Added a bunch of options to tweak the camera's behavior. The influence of the player's movement, combat, or points of interest can be customized.
- Split the "controller sticks deadzone" into two options, one for each stick.
- Added an outline option for spikes.
- Added a button to center the minimap on the player.
- Removed the "Leave the Body" prompt of the throne fountain, when at 5BC.
Bug Fixes
- Fixed side mouse buttons being triggered on release instead of on press.
- Fixed Emergency Door sometimes breaking the bosses' AI.
- Fixed Legendary Scythe Claw dealing less damage than intended.
- Improved stability of Dracula's Castle (late) generation, which should fix some seeds crashing on loading the level.
- Fixed a crash when opening the world map after opening the Bank chest.
- Fixed Wings of the Crow not triggering the "landing" state when touching the ground.
- Fixed being able to freeze yourself by using the Face Flask with a "freeze on hit" necklace.
- Fixed the ground stomp doing abysmal damage to flying enemies.
- Fixed a bug where using Boy's Axe on Hand of the King would get him stuck in place.
- Fixed Mimics being turned into elites by the Malaise.
- Fixed Taunt not being able to roll many affixes.
- Fixed Timekeeper sometimes turning red during her boss fight.
- Fixed a softlock when using Blueprint Extraction on Medusa.
- Fixed Medusa's Head being able to duplicate Biters. what?
- Fixed not being able to use the Boss Cell after beating Dracula.
- Fixed map scroll speed being tied to the framerate.
- Fixed Owl of War sometimes not despawning after getting hit.
- Fixed invisible mobs' outline still being visible.
- Fixed a big FPS drop when dying with a Castlevania outfit.
- Fixed Petrified Key not spawning when playing with the custom mode option "Disable Free Items".
- Fixed being able to unlock the Dracula outfits through Boss Rush.
- Fixed Foresight sometimes not preventing damage.
- Fixed Barricade's description being inaccurate
- Fixed Custom Mode's Starting Equipment switching slots once in game.
- Fixed Dracula being able to throw the player outside the arena.
- Fixed Foresight not triggering during the Assault Shield's dash.
- Fixed Master's Keep stairs being in the foreground in Boss Rush.
- Fixed the map being displayed in the Mutation selection screen.
- Fixed the Homonculus not using the "hold to jump" option.
- Fixed Face Flask preventing flawless achievements
- Fixed the grenade summoned from some affixes being able to stun the player when hitting a Thorny.
- Reverted backpack to its own key binding, instead of being tied with interact.
- Fixed Diverse Deck's passive effects resetting when switching its slot.
- Fixed buggy voice lines when getting Castlevania outfits through the "Random Outfit Every Level" Custom Mode option.
- Fixed Wish not working on Machete & Pistol in some cases
- Fixed The Crown background music playing after the Queen revives the player.
- Fixed Legendary Affixes not applying affix exclusivity.
- Fixed Kleio looking the wrong way during their intro animation.
- Fixed level banners sometimes disappearing on the World Map or on the biome select UIs.
- Fixed Symmetrical Lance's description being inaccurate.
- Fixed Legendary Hayabusa Gauntlets DPS display being inaccurate.
- Fixed a crash when exiting the game while Medusa was performing her Petrification attack.
- Fixed Sewer's Tentacle movement particles not being played enough and being the wrong color.
- Fixed a crash sometimes happening when reloading the game when the Owl was active.
- Fixed Collector's menu flickering when opening it.
- Fixed Legendary Machete & Pistol not applying fire status effect.
- Fixed Exit Doors being able to generate in the wrong way.
- Fixed Timekeeper's name being wrong in Spanish and Portuguese.
- Fixed Kleio's spin attack being able to destroy projectiles.
- Fixed the "Ignore Global Shield" affix duplicating itself when rerolling a Symmetrical Lance.
- Fixed Boss Cell doors being able to generate after the Ram Rune gate in Dracula's Castle. 3
- Fixed Mushroom Boi sometimes freezing in place when trying to trigger its explosion.
- Fixed Alucard's Shield dealing self-damage when hitting a Thorny's back.
- Fixed Back Arrows, Front Arrows and Up Arrows, from the affixes, sometimes spawning at different heights.
- Fixed some head particle effects still appearing on outfits that already have a head.
- Fixed a crash when reloading the game while a Death's Scythe ghost is present.
- Fixed a bunch of texts overlapping other UI elements.
- Fixed mods not reloading properly.
- Fixed Katana's charged attack doing low damage.
- Fixed skills cooldowns not visually resetting when loading a new level in Boss Rush.
- Fixed spikes sometimes causing a softlock when the player is in a cinematic.
- Fixed being able to spam fire waves with Legendary Flint.
- Fixed mob animations not being the right speed, when the mob was taunted or slowed.
- Fixed Smoke Bomb damage buff not affecting projectiles.
- Prevent Boss Rush modified Concierge from jumping when the other instance is also jumping or throwing a fire wave.
- Fixed not being able to roll in the other direction while holding the Morning Star.
- Fixed Death's instant death attack sending the player back to Prison when in Training Mode or Boss Rush.
- Fixed some lore rooms still spawning in Dilapidated Arboretum with the "Disable Lore Rooms" option enabled.
- Fixed some ranged multi-hit weapons (Scarecrow's Sickles, Cross, Bible, etc.) not dealing any damage after hitting an unbreakable door.
- YOLO can no longer be removed from the inventory by resetting mutations.
- Fixed Boss Rush Servants just standing there when skipping the fight.
- Fixed Spoiler Level's Lightning Walls being able to kill entities immune to lava.
- Fixed a crash when using the Emergency Door against Conjunctivius.
- Fixed some projectiles not displaying outlines when the option was on.
- Fixed some visual and music bugs when killing Dracula in Training Room.
Comments / 0