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    9 years later, The Witcher 3 modders discover a brutal extended Yennefer ending that was cut from the RPG's climactic sequence

    By Ali Jones,

    1 day ago

    https://img.particlenews.com/image.php?url=0deEBY_0uAGSw1b00

    Nine years after The Witcher 3: Wild Hunt launched, its recently-released modding kit has allowed players to uncover a cut portion of its ending in which Yennefer actively causes the downfall of the Lodge of Sorceresses.

    The Witcher 3 Redkit was made available in May, granting players full mod support over CDPR's sprawling RPG. It wasn't long before Redkit was being used to create what might prove to be a pretty good early look at The Witcher Remake , but the tools have other uses too, like uncovering content cut from the very end of the game.

    In a new video (via PCGamer ), modders Glassfish and xLetalis outlined their discovery of unused files which they were able to reimplement in a debug mode of The Witcher 3. Those files differ from the final game, in which the fate of the Lodge of Sorceresses - an influential group of female magic users - is never really discussed. Geralt defeats Eredin and heads off to save Ciri from Avallac'h, while Sorcs don't really get a look in.

    That wasn't always what was planned, however. The extended scene finds Geralt waking up post-boss fight in a Niflgaardian army medical tent before reconnecting with Yennefer, where he discovers that Ciri is missing. Several cutscenes play out, and there's a chance to speak with a number of characters as Geralt explores. The biggest change, however, is a section where you take Yennefer to the Lodge. The animation isn't complete, but it seems as though Geralt's goth gf sabotages a ritual that's taking place, allowing several high profile Sorceresses to be discovered - and later killed - by Nilfgaard.

    The scene isn't entirely complete - no great surprise since it never made it to the full game - but it's surprisingly far along. Voice acting, player choice, and exploration all suggest that this was a pretty late cut, likely one intended to preserve the pace of the game's finale. I'm reminded of The Last of Us 2's Lost Levels , which explained how Naughty Dog put sections of the game together, and why they eventually cut them from the game. Given the sheer size of The Witcher 3 (and just how little time RedKit has been available), I imagine we'll see plenty of similar discoveries - which should tide you over until The Witcher 4 .

    Check out our list of the best RPG games .

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