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    Mortal Kombat 1 Releases July Update

    By Hannah Adkins,

    1 day ago

    https://img.particlenews.com/image.php?url=3aPo7t_0ubBgZDE00

    NetherRealm Studios has released the July 2024 patch for Mortal Kombat 1 , bringing with it a list of updates offering platform specific and general bug fixes and rebalances as well as character specific adjustments to improve the overall game experience. As was previously announced , the update also introduces a new DLC fighter to Mortal Kombat 1 - Takeda Takahashi - with early access, as well as adding Ferra Kameo to the fighter roster. The full patch notes for the newest update can be read below:

    PC Steam & Epic Games Store

    • Various fixes to improve game stability
    • Resolved stability issues when using 60 FPS Mode
    • Resolved Match Replay errors when the match was played with 60 FPS Mode enabled
    • When the experimental 60 FPS Mode is enabled it will now also take effect in Online Modes

    PlayStation

    • Added support for PlayStation Tournaments

    General Fixes & Adjustments

    • Move list corrections & Localization fixes
    • AI adjustments & improvements
    • Improvements to Screen Reader functionality
    • Added Takeda Fighter to Roster
    • Added Ferra Kameo to Roster
    • Added MK '95 skins for Reptile, Smoke, & Sub-Zero
    • Added UMK3 skins for Rain & Ermac and Order of Darkness skin for Quan Chi
    • Fixed several visual issues during brutalities
    • Fixed "Happy Endings" trophy/achievement not able to be unlocked on multiple platforms if the account is linked
    • Fixed move list issues in Story Mode when playing as Shang Tsung and morphed into opponents
    • Fixed several visual issues that could occur if playing while the game is partially installed
    • Fixed issue that could cause some characters to remain invulnerable for longer than intended if remaining idle after hitting a Fatal Blow
    • Fixed rare issue that could cause some characters to have no repel active if remaining idle after hitting a synchronized attack
    • Fixed a rare issue that could cause Kameos to be vulnerable while getting up from a knockdown hit reaction
    • Fixed several airborne Special Moves that allowed buffered Jumping Attacks not scanning for Air Special Moves at a higher priority
    • Fixed rare instances where the recovery of the Main Fighter after a Kameo was hit during a Summon Attack could be inconsistent for some characters
    • Uppercut Jump Cancel (Down + Back Punch, Up + Block on Kounter/Punish) now has 4 hits of armor, has consistent damage scaling, along with slowing down the opponent & pulling them towards while disabling the opponent's ability to Breaker or use a Kameo until they land
    • The following moves are now considered airborne when the character is visually off the ground:
      • Havik - Twisted Torso
      • Johnny Cage - Back To The Footure (Towards + Front Punch, Back Punch, Back Kick)
      • Kitana - Who Runs The World (Away + Front Punch, Back Kick)
      • Mileena - during Throw Backward hit animation
      • Omni-Man - Viltrumite Stance Up And Away, during Bootstain (Jump Front Punch, Back Punch, Front Punch + Front Kick) & Shoeshine (Jump Front Punch, Back Punch, Front Punch, Front Punch + Front Kick, Hold Towards) hit animation, and during Throw Backward hit animation
      • Reptile - Full Charge Devastating Blow (Away + Back Punch Hold Maximum)
      • Scorpion - during Throw Backward hit animation
      • Sindel - Royal Dismissal (Back Punch, Back Kick, Back Kick), Off The Top (Away + Back Punch, Front Kick, Back Punch), and during Throw Backward hit animation
      • Smoke - Vicious Vapors hit animation
      • Sub-Zero - Throw Backward hit animation
      • Tanya - Brought Low (Front Kick, Front Punch + Front Kick) hit animation
    • The following Kameo moves now select a location based on the side of the screen that their partner is on, was previously based on the partner's facing
      • Scorpion - Fire Breath
      • Scorpion - Get Over Here
      • Sareena - Jataaka's Kurse
      • Shujinko - Passing Time
      • Motaro - Centaurian Warp

    Invasions

    • Fixed issue that allowed certain Kameos moves to cause a Kritical Hit on allies
    • Optional Encounters are labeled as optional on the Encounter breakdown

    Online

    • Fix for crash that could occur in King of the Hill if a player repeatedly disconnects and reconnects in the consoles network settings
    • Fixed incorrect All-Time Stats being displayed if the user is on a different platform

    Practice

    • Fixed issue with Super Fill Amount setting not being used when initially loading in after switching Kameos in Practice Settings

    Character Specific Adjustments

    Main Fighters

    Baraka

    • Baraka Barrage 3rd hit now has 11 more frames of hit advantage
    • Improved auto-facing on (Air) Death Spin & (Air) Enhanced Death Spin final hit

    Geras

    • Slow Down (Towards + Front Punch, Back Punch) recovers 9 frames faster on hit & 4 frames faster on block/miss
    • Slow Down (Towards + Front Punch, Back Punch) has 10 more frames of hit advantage when the opponent is hit from behind
    • Fixed rare situations with Fixed Point not providing any health restoration when the opponent is hit out of certain attacks

    Havik

    • Fixed animation issue during Brutality victory
    • Fixed missing sound effects when Neoplasm is blocked

    Kenshi

    • Fixed Ancestor being able to be hit by the following projectiles after they have disappeared
      • Mileena Straight Sai
      • Mileena Low Sai
      • Ashrah Heaven's Beacon
      • Reptile Force Ball

    Kitana

    • Edenian Dance (Back Kick, Towards + Front Kick, Front Kick) has increased hit advantage on the first 3 hits

    Li Mei

    • Increased walk speed
    • New attack Rising Sun (Away + Back Punch, Back Kick) added
    • Forces of Light (Front Punch, Back Punch) moves further forward
    • Seeking Sanctuary (Front Punch, Back Punch, Back Kick) moves further forward
    • Double Palm (Away + Back Punch) cancel frame is 1 frame earlier
    • Nova Burst (Away + Back Punch, Front Punch) starts up 3 frames faster
    • Fixed Fatal Blow hitting certain Kameos causing an incorrect hit animation

    Liu Kang

    • Dragon's Tail first hit has 28 more frames of hit advantage

    Nitara

    • (Air) Dark Plunge now does a ground bounce hit reaction & has Up Block vulnerability
    • (Air) Enhanced Dark Plunge has 20 more frames of blockstun with more pushback, 10 more frames of blockstun on flawless block, & has Up Block vulnerability
    • Bloody Bolt can no longer be cancelled into air specials on block or miss
    • Bloody Bolt & Enhanced Bloody Bolt projectile first hit no longer causes stumble animation when blocked
    • Enhanced Bloody Bolt now has an additional hit during projectile start-up, had its damage adjusted & can no longer be cancelled into air specials on block or miss
    • (Air) Dash landings now allow buffered Basic Attacks
    • Enhanced Leap of Faith can be cancelled 3 frames earlier

    Raiden

    • Fixed Fatal Blow hitting certain Kameos causing an incorrect hit animation

    Reptile

    • Fixed buffs lingering after (Air) Falling Fangs Cancel is performed without invisibility active

    Scorpion

    • Side Kick (Back Kick) now has 9 more frames of hit advantage
    • First two hits of Sweeping Scorpion Tail (Away + Front Kick) now hit mid & can be 2in1 cancelled into special moves
    • Enhanced Flame-Port recovers 7 frames faster & no longer enables autoblock the first time in a combo
    • Fatal Blow hit region size increased when opponent is in a combo
    • Fixed visual effects from Enhanced Devouring Flame lingering during brutalities

    Sindel

    • Fixed Kartwheel using incorrect animation when it is Up Blocked
    • Adjusted animation during start-up of Royal Dismissal (Back Punch, Back Kick, Back Kick)

    Smoke

    • Enhanced Vicious Vapors into Vicious Vapors Cancel recovers 5 frames faster

    Sub-Zero

    • Heavy Toe (Front Kick) has 2 more frames of hit advantage
    • Ice Klone has an increased hit region, & significantly increased hit region when opponent is in a combo
    • Deadly Vapors no longer enables autoblock the first time in a combo
    • Fixed Ice Klone Charge hit region lingering after connecting with one character

    Tanya

    • No longer considered airborne during part of her hit animation for Back Throw

    Omni-Man

    • Fatal Blow first hit no longer causes stumble animation when blocked
    • Fixed Invincible Rush overhead using incorrect animation when it is Up Blocked

    Quan Chi

    • Added new attack Best Foot Backward (Down + Towards + Back Kick)
    • Fixed incorrect pushback against cornered opponent and missing visual effects during Throw Escape

    Peacemaker

    • Fixed incorrect pushback against cornered opponent and missing visual effects during Throw Escape

    Ermac

    • Fixed Fatal Blow causing Ermac to be briefly throw immune after the attack misses
    • Fixed animation issue during Brutality victory

    Homelander

    • (Air) Diabolical Dash -> Grounding Fist can no longer be cancelled on block
    • (Air) Diabolical Dash -> Hovering Impact has 6 more frames of recovery
    • Fixed 2nd & 3rd hit of Fatal Blow not breaking armor
    • Fixed issue that allowed Flight attacks to be performed repeatedly after an opponent has been defeated
    • Fixed rare bug that could cause Homelander to have lingering momentum if (Air) God Complex is performed at specific timing as Flight duration ends
    • Fixed rare bug that could cause Flight to persist if winning a round under certain conditions
    • Fixed 2in1 cancels still sometimes being possible after a Flight attack was Up Blocked
    • Adjusted camera when Blast Off is used
    • Fixed lingering sound effects when laser attacks are interrupted during start-up
    • Fixed audio issue with performing a practice reset after connecting Homelander's "Hear No Evil" (Away + Front Kick)

    Kameo Fighters

    Cyrax (Kameo)

    • Cyrax can now move while holding Self-Destruct
    • Main Fighter will no longer take damage if Cyrax is hit while holding Self-Destruct
    • Cyrax will drop his bomb if he is hit while holding Self-Destruct
    • Self-Destruct explosion hit region increased & has 1 more active frame
    • Kopter Chopper can now choose to direct the opponent being hit to fly towards or away
    • Horizontal Kopter Chopper now has a white glow on Cyrax when it is executed
    • Fixed Horizontal Kopter Chopper sometimes being able to be performed while Kameos are disabled

    Darrius (Kameo)

    • New follow-up attack Ground Invitational can be performed by holding Down during (Delay) Heelturn
    • New follow-up attack Army of Two can be performed by pressing Flip Stance during (Delay) Heelturn
    • Double Daegon Kick now drains 1 bar of Super Meter from opponent when it hits
    • Twister Kicks when done as a follow-up to The Double Whammy refills Kameo Meter with each hit
    • Jump cancel after The Double Whammy hits can be performed by holding up
    • The Double Whammy hit reaction gravity adjusted
    • Twister Kicks first two hits no longer cause stumble animation when blocked
    • Fixed a rare issue that could cause a specific sequence of attacks using Volleyballistic to move Darrius to an unintended location

    Frost (Kameo)

    • Added new move Ice Wall (Down + Kameo Button)
    • Fixed several visual issues that could occur with Forward Throw brutality

    Goro (Kameo)

    • Increased recharge rate of Punch Walk
    • Raise The Roof can now also be cancelled into Dead Weight or Punch Walk before the attack is performed
    • Punch Walk can be cancelled into Dead Weight or Shokan Stomp after any of the punches
    • Shokan Stomp now has a white glow on Goro when it is executed
    • Fixed Shokan Stomp sometimes being able to be performed while Kameos are disabled

    Jax (Kameo)

    • Reduced recharge rate of Energy Wave & it now recovers 10 frames faster on block or miss

    Kung Lao (Kameo)

    • Away We Go will no longer interact with a player who is in a hit reaction

    Motaro (Kameo)

    • Centaurian Warp will no longer interact with a player who is in a hit reaction
    • Centaurian Warp can be directed to different ranges after grabbing his partner & has slightly increased meter refill delay
    • Fatal Blow Charge! now has armor
    • Fixed rare issue which could cause the background to remain darkened longer than intended when Charge! Is interrupted after using during Homelander's Flight

    Scorpion (Kameo)

    • Added new move Aura of Flame (Hold Kameo Button during Fire Breath)

    Sektor (Kameo)

    • Activate Homing now fires two missiles instead of one
    • Up Rocket starts up 5 frames faster, has different hit reactions, & has a bigger hit region when opponent is in a combo
    • When Flame Thrower is blocked or misses, player can choose to not perform second hit by holding Away + Kameo Button
    • Activate Homing now has a white glow on Sektor when it is executed
    • Fixed Activate Homing sometimes being able to be performed while Kameos are disabled

    Shujinko (Kameo)

    • Shujinko will no longer take double damage during a specific window of Homelander's Flight Air Laser
    • Fixed Mimic: (Flight) Delay Ground Laser Eyes during Homelander mirror match counting as a flight cancel when used during a combo
    • Fixed Mimic: (Flight) Delay Ground Laser Eyes having incorrect momentum if repeatedly jumping over the opponent
    • Fixed issue with Shujinko performing Sub-Zero Slide having an incorrect animation if hitting opponent that has Tremor's Crystal Armor active

    Sub-Zero (Kameo)

    • Fixed Kold Shoulder (During Arctic Armor) sometimes being able to be performed while Kameos are disabled

    Khameleon (Kameo)

    • Fan Lift will no longer interact with a player who is in a hit reaction
    • If Khameleon is hit before Glaive returns, it will no longer return regardless of the Main Fighter blocking
    • Sai Toss has 31 more frames of vulnerability to attacks
    • Roll has 18 more frames of vulnerability to attacks on hit or miss
    • Glow has 44 more frames of vulnerability to non-projectile attacks
    • Glaive has 9 more frames of vulnerability to attacks
    • Fan Toss has 45 more frames of vulnerability to attacks
    • Fan Lift has 29 more frames of vulnerability to attacks

    Janet Cage (Kameo)

    • Fixed issue with Stunt Double lingering when Sindel hits opponent's Kameo with Enhanced Queen's Kommand

    Mavado (Kameo)

    • Best Feet Forward & Nindrop now have a maximum height they can be performed at
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