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    If you’re playing PC games and not using supersampling, you’re gaming wrong

    By Dave Meikleham,

    2 days ago

    https://img.particlenews.com/image.php?url=39c8cD_0v1LPrdt00

    When we review the best gaming laptops here at Tom’s Guide, our testing guru Matthew Murray runs frame rate benchmarks at both a laptop’s native screen resolution and 1080p (1920 x 1080). It’s a key process in detecting the raw processing power of a portable PC’s GPU, and these figures absolutely do matter.

    Yet if you own either an Nvidia 30-series or 40-series graphics card — both ranges support Team Green’s DLSS — or if a game supports either AMD FidelityFX Super Resolution or Intel XeSS, and you’re not using any of these forms of supersampling, you’re doing PC gaming wrong.

    At least in this writer’s semi-spicy opinion.

    What is supersampling?

    In case you don’t know what supersampling is, it’s an increasingly AI-driven technique that both smooths in-game image quality by removing jagged edges while also helping to boost frame rates by rendering a title at a higher resolution then downsampling it to fit your monitor size.

    That all sounds a bit technical, right? In layman’s terms, when supersampling is done well, it boosts a game’s fps with minimal loss to image quality compared to playing at your display’s native resolution.

    The frame-boosting tech first became a thing when Nvidia launched DLSS (Deep Learning Super Sampling) back in early 2019. Over the years, it’s kept getting better and better.

    In certain games, like my beloved Cyberpunk 2077: Phantom Liberty , using DLSS 3.5 in either Quality or Balanced mode looks so good, even my obsessive eyes can’t tell the difference between the upscaled image and playing natively in 4K on my 48-inch LG OLED C2 , which I use as my main gaming display in my home office.

    God of Wow

    https://img.particlenews.com/image.php?url=4Dr4Jx_0v1LPrdt00

    (Image credit: Nvidia)

    The image above of the terrific PC port of God of War is the dictionary definition of “an image paints a thousand words”. DLSS remains the most effective form of supersampling, and it’s an utter game-changer when it comes to squeezing out additional frames.

    Stepping into Pappa Kratos’ mighty shoes in upscaled 4K compared to running the reboot natively at that resolution can claw you back as much as 36 frames per second (depending on your hardware). I’ve played a ton of games that support DLSS, and the tech has reached such a phenomenal point thanks to AI advancements, I’ll never not use it when a title supports the feature going forward.

    There’s no question Nvidia remains the runaway leader when it comes to supersampling, but Intel XeSS has made up impressive ground on its rival in lickety split time. As for AMD’s upscaling methods? While it's great you can make Steam Deck even better thanks to FSR 3.1 in a clutch of PlayStation ports, it’s usually the worst form of supersampling in terms of delivery close to native screen resolution picture clarity.

    In a nutshell, if a game supports supersampling and you have the PC hardware to do it justice, my take is that you should always, always enable it.

    https://img.particlenews.com/image.php?url=0JL9Rk_0v1LPrdt00

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